![dwarf fortress advanced world gen dwarf fortress advanced world gen](https://i.ytimg.com/vi/lpJt8Xw8VCU/maxresdefault.jpg)
Motherships usually hoard bigger number of resources and rare items, then survey ships. Game will roll from sectorConstellationRuinsMin to sectorConstellationRuinsMax (in this case - from 50 to 75) and generate variety of stuff in this much constellations. Research stations? Mining stations? Just random debris? Ship graveyards? Gates?!Īll these things are part of "Ruins" theme. Vanilla value: from 10 to 25(with skip prob 0.25). Low/Medium/High danger level spread is equal to the vanilla one. Game will roll the dice from sectorConstellationRemnantMin to sectorConstellationRemnantMax (in this case - from 75 to 125) with skipping probability of zero, to generated less random amount of remnant-infested systems. Increasing this number will result into less stars, decreasing - more stars. Increase or decrease this number to change the number of stars per constellation. You better not touch it, otherwise weird things might happen. This field is responsible for size of each constellation cell. In short, the greater this number - the greater amount of stars will be generated. Depending on the size of the sector and constellation numbers, sector may be stuffed with stars. You change the width and height of your map - more space for more stars. Look for settings.json file that you can find in Adjusted Sector\data\config.įollowing fields define the number of stuff you will generate in sector.
DWARF FORTRESS ADVANCED WORLD GEN MOD
This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Do you like exploration? Do you ever wanted your current playthrough last forever? Do you unsatisfied with the amount of stuff you can find and/or kill in Sector? Suffer no more!